![]() ![]() The 2021 Studio Magic includes tutorials from Melodics, sound libraries from Ghost Hack, 7 virtual instruments, and 9 effects plug-ins in VST, AU, and AAX formats to use in Studio One 5 Artist or your DAW of choice with a retail value of over $1000 (US). It means “a little something extra,” and it’s in that spirit that we also include the Studio Magic Suite of software with our audio interface products and–new for 2021–our award-winning controllers and studio monitors as well. Why?īecause here in Louisiana, we have a word: lagniappe. That’s why we include Studio One Artist with every audio interface and controller product we make, from the 2-channel AudioBox USB 96 to the 64-channel StudioLive 64S, ATOM to FaderPort 16, but we didn’t stop there. At PreSonus, we want to make sure that our audio products come with everything you need to craft your own mesmerizing spells in the studio. You've got an audience to impress and a lot of tricks up your sleeve success requires a combination of real talent and perhaps a little bit of smoke and mirrors. With E3 2018 just a few weeks away, the annual video game trade show in Los Angeles, the time is right for just such an announcement.Music creation is a lot like a magic show. It may turn out to be nothing more than a poorly-worded sentence, as the company said, but it wouldn’t be surprising at all if it were a slip-up. Thus, the Iron Galaxy job listing seemed credible. Still, with somewhere in the ballpark of a quarter billion dollars coming in monthly from “Fortnite” according to Superdata, it makes sense to put the game as many places as possible – to make it as accessible as possible to as wide an audience as possible. It’s no surprise that Epic would want to focus on those platforms over the Nintendo Switch, even with Switch’s meteoric rise. And keep in mind: Epic Games has limited resources, and must prioritise future ports based on reaching as many people as possible. And the next platform that it’s coming to, Android, may be the largest yet. The other platforms where “Fortnite” is available – PC, Mac, and iOS – have far larger audiences than any video game console. That’s not entirely clear, but there’s at least one good reason why the world’s most popular game hasn’t shown up yet on the world’s most popular new game console: The Switch simply isn’t that big yet.Īt just shy of 20 million units sold, Nintendo’s Switch is quickly gaining on Microsoft’s Xbox One and Sony’s PlayStation 4 – but it’s still far from caught up.Įstimates put the Xbox One lifetime sales somewhere in the realm of 30 to 50 million units, and Sony has officially sold over 70 million PlayStation 4 consoles. Months later, and there’s still no official announcement of “Fortnite” coming to Switch. We don’t have anything to announce regarding platforms other than PlayStation 4, Xbox One, PC, and Mac, but we’ll make sure Chance is one of the first to know if we do.” We were given the following statement at the time by an Epic Games representative: “We’ve seen Chance getting wins on his Instagram stories, and we’re excited he likes the game. “Fortnite” developer Epic Games isn’t saying, nor is Iron Galaxy (we asked).īut Iron Galaxy’s Twitter account did respond to one inquiry, calling the listing, “poorly worded” and pointing out the company’s work on the iOS version of “Fortnite.” And the job listing makes a strong argument.Īs the job listing points out, Iron Galaxy worked on a major Nintendo Switch port before: 2017’s “Skyrim.” Additionally, it notes Iron Galaxy’s experience working with major publishers (Microsoft, Capcom, Nintendo) on large, online games like “Killer Instinct.” The studio even produced its own online fighting game in “Divekick.” Iron Galaxy is a studio known for its port work – it would make a lot of sense if it were the studio behind “Fortnite” finally coming to Switch. For example: A game developer creates and launches a game on the PlayStation 4, then another studio “ports” that game to the Xbox One. A “port” is a new version of an already existing game, but for a different platform. ![]()
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